|Second Life in Oculus Rift|
The announcement yesterday that Facebook would be purchasing Oculus VR, developers of consumer-ready 3D headsets for Virtual Reality applications including Second Life is a bombshell. Reverberations are just beginning to be felt throughout the industry.
To quote Mark Zuckerberg:
Mobile is the platform of today, and now we’re also getting ready for the platforms of tomorrow. Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate.
Why is this important for Linden Lab and Second Life residents? Second Life remains the world's first, and most widely used consumer application of Virtual Reality Technology-- the virtual world of Second Life. Second, Second Life has been mentioned more in the press (positively and negatively) in the past day then have in the past year, since our virtual world is the pioneering VR platform. All of of a sudden we are relevant again, and not a bunch of weirdos using an overhyped (when launched) 10 year old game platform - which is how the world has viewed us until the announcement yesterday.
|Photogaph Taken from VB Gamesbeat of Aaron Davies, Head Developer at Oculus VR|
I will be writing more about this announcement, and how it may impact Second Life later, but for now, please see these links on the acquisition":
From Venturebeat: The Oculus-Facebook deal could marry tech, social, and gaming once and for all.
From TechHive:Facebook’s Oculus buy is a bet on the future of computing
From Gamespot: Why Second Life residents (and gamers) should not worry about the Facebook Oculus Rift Deal:
From The Digital Letter: Facebook’s Acquisition of Oculus VR May Usher The ‘Second Life’ View of Your Social Graph
From ZD Net (with mention of Second Life): Facebook and Oculus Rift: Could this be Zuckerberg's Android?
To see how Second Life looks on Oculus Rift (already avaialble):